The group, consisting of Cutter, Ashryn, Gormogon and Xander, where to lead two wagons and a carriage with Baronet Bootlum and his aid, Master Genisha, on a two week journey to Alnoth, ensuring their safety and that of the three drivers. When Cutter and Gormogon arrived tot he caravanseri just before sunrise, they noticed Ashryn and Xander had not shown up. With only an hour to spare, Cutter and Gormogon searched the city of Cauln for their two missing companions, splitting up to cover more ground.
Cutter found Xander, laying in a trash heap in a back alley. Waking Xander, Cutter asked what had happened. Xander had apparently been knocked out from behind by an unseen assailant, but all of Xander's gear, and oddly enough, all of his con was still present. Thinking nothing more of it, Xander assured Cutter he was fine, and the two met back with Gormogon and Ashryn back at the caravan, and met a new companion.
Chance, a young half orc, had approached the Baronet to aid in the guard duty. He had missed his rite of choosing, and wished to make up for it by jumping in on the next leg of the rite. As it was settled, the group made off for Alnoth.
Two weeks went by rather uneventful, the only serious thing happening being the caravan getting ambushed by the "Blue Fox" and his goons. Gormogon tried to intimidate his way past, but the Blue Fox just stepped back and let his henchmen fight Gormogon, who took two heavy arrow shots to his neck. Such grievous wounds would have put anyone else down for good, but Gormogon pushed through, slaying the highwaymen in front of the caravan as the rest of the party cleaned up ambushes showing themselves on a nearby hill. Cutter suggest next time the group is ambushed and outnumbered, they just push through the bandit's ranks and run down whoever doesn't move, no use fighting when the party doesn't need to.
Arriving at Alnoth, the party is paid for their work, and Bootlum and Genisha take care of what business they came here to conduct. The party awaited their arrival the next day at a local inn. Upon his return, Bootlum seemed perturbed about something he had found out during his business here. Oddly, he told the party to head back to Cauln, for their cervice is no longer required, and handed each of the party members their mark of adulthood. Cutter thought this was particularly odd, their job had been cut short, whatever Bootlum had found must have been disturbing enough that he would rush the second leg of the party's rite of choosing.
Bootlum said he had more business to attend to at Lake Alnoth, and that the party could either leave now for Cauln; wait in Alnoth for Bootlum's return, and then return to Cauln along with the caravan; or to accompany the caravan up tot he lake as true hired guards, for a 100 gold paycheck. The party, unanimously, voted to accompany Bootlum to the lake.
Reaching Adulthood grants us Level 1. We now have powers!
It took three days to travel to Lake Alnoth, and when the party arrived, they found, to Genisha's horror, that the whole of the lake was lower in water level by almost three feet. Such a massive lake, miles across, couldn't possibly lose that much water. Genisha and Gormogon pondered that a cave had possibly opened up under the lake, but it would have to be a massive cave. Cutter suggested that maybe the Dwarves had mined under the lake, and that may have been the cause. Genisha spent the day testing the water for clues, but nothing could be gained from his instruments. As the party get ready for bed for the night, the sky opens up, and a torrent of rain pours all night.
Nearly a foot of rain had fallen in the night, but somehow, the lake had lowered even further. Cutter and Chance waded into the lake to look under water for any clues while Bootlum, Gormogon, Ashryn and Xander walked the perimeter of the lake to look for any clues. In the meantime, Cutter went for a swim.
After a few hours, the other returned with a man, not bound by any means, but wounded, bandaged, and then shot in the let with an arrow. Cutter and Chance had no clue as to what happened. The man was unconscious, but was soon awakened for questions. The man, Xander, and Gormogon all seemed to be talking circles, and may as well have been speaking dwarven, as Cutter couldn't follow anything being said. Xander drew his bow and knocked an arrow towards the man, but Cutter told Gormogon to take Ashryn and Xander for a walk so he could talk with the man. He said he didn't know what was happening with the lake, and that some shenanagins had been taking place between Gormogon, Ashryn, Xander, himself and two elven women who lived in a cabin in the woods. Cutter couldn't get a straight story, so he took Ashryn aside to talk about what happened. Xander called the man out for lying, Gormogon pinned the man to a tree by lifting him off the ground by his collar, and Bootlum was angry at everything going on. Someone mentions a sponge, and Chance takes it from the man and throws the sponge into our camp fire. To every ones surprise, the sponge explodes, badly burning Chance and sending him flying back thirty feet. Having solved the lake's mystery, we head back towards Alnoth, with a wounded man and a rather angry Bootlum. As we make our way back, it begins to downpour again, and an easy three day journey turns into a slow four day slog. Arriving back at Alnoth, the wounded man is given proper healing, the party is paid 100 gold each, and we all make way back to Cauln.
At Cauln, in an inn, Gormogon's leadership is questioned by Xander. The two want to fight, but Ashryn and Cutter declare no weapons. Taking the fight out back of the inn, Gormogon and Xander slug it out, with Gormogon the victor. Afterwards, Ashryn tells the party that she wished to return to her home, to the elven lands to the far north west. it would be, for the most part, the exact same trip we took to reach Lake Alnoth, but the party decide to go anyway, not wishing to let their friend travel the long road alone